Write a blog entry. If you choose the stock option, here’s your prompt: choose one of the concepts from the first five chapters from Bogost (art, empathy, reverence, music, pranks) that you find interesting. Use quotations from that chapter and specific examples from your knowledge and experience to discuss, explore, and make an interesting and non-obvious argument about that term in contexts separate from video games in a way that extends, contradicts, or goes beyond what Bogost is saying. (“Art is important” or “We need empathy” are examples of obvious arguments.)
Ian Bogost says, “One of the unique properties of videogames is their ability to put us in someone else’s shoes” (18). In games like Darfur is Dying, it allows the player to play through the struggles of a real darfur and help extend new the creative minds of the community to solve real issues by creating a model with restrictions and rules. Bogost makes note that we consume empathy in videogames , “[through] shoes [that] are imagining what it would be like to see over the kitchen counter. (18).
Empathy is present not just in video games, but in many other things that we interact with. When we read books, sometimes depending on the point of view that the author chooses, they can create different levels of empathy toward a character.
(GAME OF THRONES SPOILER ALERT –> DON’T READ IF YOU HAVEN’T SEEN SEASON 4 EPISODE 2)
Movies or TV shows use dialogue and gestures to recreate and act out a scenario. A good example is with Game of Thrones. This is a good example of the “over the kitchen counter” empathy. When King Joffrey goes off and makes his stupid “Battle of the Kings”, with almost no dialogue, you can tell there is tension in the air and how almost everyone at the wedding was insulted. He should’ve called it, “How to Ruin a Wedding in less than 5 minutes”. Then he gets poisoned and starts dying. You can feel and empathize with the fear, anger, and terror as he starts choking (but not feeling that bad). Even though Cersei has never been one of the most favorable characters to say the least, when her son is dying, her characters switches from diabolical nosy underhanded power hungry “former queen” to a mother about to lose her son. The audience can still empathize with her actions as a desperate mother trying to save a dying son.
On the flip side, we can experience empathy not just “over the kitchen counter, but in the kitchen itself”. For example, based on the difference in level of empathy can be seen by someone outside of the kitchen (literally) and someone in the kitchen doing the work. Seeing and doing the action is two different ways of consuming empathy on different levels.
When we are hired for jobs or working on projects, we can empathize with the people that actually do these tasks as a living and understand what they must go through to accomplish something. For example, I am in an animation class. My dream job is to be an animator and there are so many steps to create an animation than I would’ve thought. One must create models, texture them, key frame the models, make skeletons when necessary, understand where vertex points are, paint weight the model, figure out the length of the time slider, render out the scene with the right settings, make sure lighting is provided in the scene along with ray-traced shadows, import into premiere, consider sound, consider transitions, and make sure that you check the final result to make sure that models aren’t breaking and other problems. There are a lot of things to consider when animating and imagining how movies such as Monsters University, Toy Story, The Incredibles, Frozen, or other movies that create models and animate figures are done in a timely manner. It makes sense why there are so many people on a team working on just one part of animating.
Comments of the Week:
1. http://victoriaorozcovalley.blogspot.com/2014/04/blog-post-8.html?showComment=1397499327107#c4580885540686466301
2. http://iclimbrocks1989.wordpress.com/2014/04/14/blog-8-dtc-375-stock-dark-souls-2/comment-page-1/#comment-53
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